* Solving issue with debugging on macOS M1
* Fixing problem with debugging on macOS M1
* Adding targetArchitecture in launch.json configs
* Code refactor
* Add generateIdTokenUrl as an env var
* Add generateIdTokenUrl to env vars
* Add basic telemetry class and submit it on jobcompleted
* Use constructor overload
* Rename telemetry to jobTelemetry
* Rename telemetry file
* Make JobTelemetryType a string
* Collect telemetry
* Remove debugger
* Update src/Runner.Worker/ActionCommandManager.cs
Co-authored-by: Thomas Boop <52323235+thboop@users.noreply.github.com>
* Use same JobTelemetry for all contexts
* Mask telemetry data
* Mask in JobRunner instead
* Empty line
* Change method signature
Returning with a List suggests we clone it and that the
original doesn't change..
* Update launch.json
Co-authored-by: Thomas Boop <52323235+thboop@users.noreply.github.com>
* Stop ignoring .vscode (launch scripts)
* Check in launch scripts for config and run
This can cause an issue with existing launch configuration on the machines of contributors.
* Improve error msg when runner is not configured
* Unignore .vscode/launch and tasks only
* Remove stopAtEntry and add eof newline
* Remove Runner.Listener from error message
* Rename tasks and run configs
* Ignore BuildConstants.cs
* Use better error msg
* Explain development steps in depth
* Add launch config to directly debug worker
* Update docs with VS Code tips
* Remove auto-generated comments
* Fix link to quickstart in vscode.md
* Remove ':' from link to quickstart
* Revert "Ignore BuildConstants.cs"
This reverts commit 0f13922a87.
* Replace `.sh` with `.(sh/cmd)` in docs